I decided since it was custom, I might as well add additional features.
So I added additional attributes to the player status, as well as weapons, shields and trinkets to improve these features, as well as to teach magic spells like in Final Fantasy 6 and 9.
However now that the attributes could be shown and were working (rather than being forced set), equipment needed to be swappable.
So if you selected an armor socket, a list of all armor items that player is holding will be listed in a scrollable list.
Now there was only one thing needed to finish off the equipment screen, when selecting an item to equip, show how it affects the individual attributes.
If the values were not different, they would remain white. However if the new value was less than the old value, then it would be grey, otherwise if it was greater, then the value was be yellow.
Now my custom equipment screen was finished, all that would be needed now is the graphics cleaned up.