Added texture splatting to Tales of Phantasia for the ground. For those of you who don’t know what texture splatting is, its when you use a texture with ARGB values on it which represent different textures. Their value out of 255 represents the percentage of the texture that should be mixed. So if you had 128 of green and 128 of blue, and green represented grass and blue represented sand, you would have 50% sand and 50% grass texture.
Using this technique, you can get gradient transitions between different textures, or have a bit of grass within your stone path, rather than using separate textures or splitting up the model.