Finally after a lot of effort, I got the tree model I had down to 40,000 faces, making it almost acceptable to put into the Totus Village Map in my AGT project. It still got that great, the game lags a lot around the camera is facing that direction, probably because it is being cel shaded.
At some point I’ll be creating a campfire model to place below the smoke, and a small particle effect for fire. One thing I’d like to add to the map eventually would be some street lamps.
I was playing around with the values and different fog equations when I got distant objects to flatten to silhouettes like the landscape does in World of Warcraft.