Donatello: COLLADA to Geometry Converter

Until recently I have been using RAW Milkshape3D for loading my models into my Athena game engine. But I found out Milkshape3D can export to a format known as COLLADA, which is essentially an XML file that describes the model and its vertices, indices etc.

Rather than loading in the COLLADA .dae files directly (they tend to get rather large), I’m going to use them as an intermediate file format, and use a tool which I’ve named Donatello (after the great scientist and inventor, Donatello of the Teenage Mutant Ninja Turtles), to convert them to geometry.

Keeping it this way, any changes I make means I can just export the COLLADA dae again, and not every model.