Mario: Image to Texture Converter

Mario - Convering a Folder of ImagesAs I said a couple of days ago, I began to write a program to convert my images into a binary texture format that I can just load up in my game.

At the moment it doesn’t support mipmaps (the code is in there but there have been a few problems), textures are forced to be power of 2, and textures are converted to be in the format of 32bit RGBA.

I decided to call it Mario, after the Super Nintendo game Mario Paint I use to play as a child. I’ll upload the source and a binary when I’ve got it to a condition I think is stable.