Well we didn’t get a white Christmas, but at least it snowed in January. Seen lots of awful and some great films recently. I discovered an app on the iPhone yesterday that apparently turns it into a flash drive. Its about 2.50 and called Flash Drive.
Haven’t gotten it yet, but judging by its descripting and star rating, I’m optimistic, I’ve been hoping for something like this for a while now. Downside is that it requires WiFi to work, though I’m not sure if that is required or just a bonus.
On the way to work the other day I came by a sign that I thought was hilarious. Tree Cutting but with a man digging symbol. Maybe its only me who find it funny, I think the falling rocks symbol may have been more useful there, if not like you have to watch out of holes in the ground, they were not digging them up, they were literally cutting them.
I was tempted to sell my limited edition Phantom Hourglass Nintendo DS (there is only 1000 in the entire world), its already tripled in price. Taking into account damage and loss, there probably closer to 900 by now. But I decided against it, I still haven’t completed the most recent Pokemon Ranger, and Chrono Trigger comes out next month.
Plus once I have the feather stylus, I will have all 3 limited edition phantom hourglass items from around the world (I found one of the Australian box thing in a shop in Brighton).
I’ve started to do some iPhone development again, working on one of my game ideas, thanks to my friend Dave I have some awesome music now, so currently I’m working on getting my 3d geometry export from Milkshape3D to render quickly. I wish there were shaders on the iPhone, they’ll probably add them in the next generation.
Speaking of shaders, I’ve been playing around the Geometry Shader in OpenGL. Its really annoying me since there is very little documentation compared with DirectX. DirectX seems to be moving forward, yet OpenGL is moving backwards with 3.0, maintaining it C structure.